Commit message (Collapse) | Author | Age | |
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* | Fix calculating radius and length of curved links | Dan Goodliffe | 2 days |
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* | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
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* | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
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* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | Non-functional, totally unimplemented at this stage | ||
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
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* | Global positions in network data | Dan Goodliffe | 2024-01-07 |
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* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
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* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
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* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
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* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
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* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Route Walker returns Link::Nexts, not vector links | Dan Goodliffe | 2021-03-13 |
| | | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type! | ||
* | Simplified TestLink extending LinkStraight | Dan Goodliffe | 2021-03-13 |
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* | More complete tests for route finding | Dan Goodliffe | 2021-03-13 |
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* | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 |