Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| | |||
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
| | |||
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Don't fill the instances unused vector unnecessarily | Dan Goodliffe | 2023-04-22 |
| | |||
* | Test instancing automatic unmap when count is called, add some nodiscard | Dan Goodliffe | 2023-04-22 |
| | |||
* | Fix the instancing maintenance | Dan Goodliffe | 2023-04-22 |
| | |||
* | Instances buffer data needs to be unmapped before use | Dan Goodliffe | 2023-04-21 |
| | | | | | Here we change quite a bit to support mapping and unmapping the buffer as required. The instance/free referencing is still broken though. We add several instances of tree in the render. | ||
* | First cut of instance vertices and proxy | Dan Goodliffe | 2023-04-17 |
Untested outside unit test, allows the use of a glBuffer as a storage container. To be combined with a vertex array and/or mesh etc for massing drawing with glDrawElementsInstanced |