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path: root/test/test-geoData.cpp
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* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
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| * First cut of terrain deformationDan Goodliffe2024-02-22
| | | | | | | | | | | | | | | | | | | | This "works" for some definition of works... But it's flawed in many ways, not least the following: * It's glitchy for no obvious reason * It's unreliable; fails if you tweak the parameters * The sides of the modified area are triangulated in the dumbest possible fashion, which results in ill-formed polygons * Probably other things, but... It works, remember...
| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
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* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
|/ | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly.
* Template Ray on position typeDan Goodliffe2024-01-07
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* Test case for finding ray entry pointsDan Goodliffe2023-12-02
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* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
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* Calculate vertex normals onlyDan Goodliffe2023-11-26
| | | | | | Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals.
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
| | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
* Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
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* Fix calculating extentsDan Goodliffe2023-11-05
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* Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
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* More tests can just use the global fixed dataDan Goodliffe2023-11-04
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* Simplify some logic with the triangle constructDan Goodliffe2023-11-04
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* Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04