| Commit message (Expand) | Author | Age |
* | Move lots of maths helpers to inline, constexpr, templates | Dan Goodliffe | 2024-10-20 |
* | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
* | Set the face surface type when setting height | Dan Goodliffe | 2024-04-26 |
* | Remove wireframe mode from test renders | Dan Goodliffe | 2024-04-04 |
* | Tests for triangle helpers | Dan Goodliffe | 2024-04-02 |
* | Add timeout to deformation unit test | Dan Goodliffe | 2024-03-09 |
* | Load terrain deform fixture data from JSON | Dan Goodliffe | 2024-02-26 |
* | Make terrain deformation test a data test | Dan Goodliffe | 2024-02-26 |
* | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 |
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| * | First cut of terrain deformation | Dan Goodliffe | 2024-02-22 |
| * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 |
* | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
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* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Test case for finding ray entry points | Dan Goodliffe | 2023-12-02 |
* | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
* | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
* | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
* | Fix calculating extents | Dan Goodliffe | 2023-11-05 |
* | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 |
* | More tests can just use the global fixed data | Dan Goodliffe | 2023-11-04 |
* | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
* | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |