Commit message (Collapse) | Author | Age | |
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* | Pass setHeights options as a struct with defaults | Dan Goodliffe | 24 hours |
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* | Move lots of maths helpers to inline, constexpr, templates | Dan Goodliffe | 2024-10-20 |
| | | | | Always for working with different dimensions/types | ||
* | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
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* | Set the face surface type when setting height | Dan Goodliffe | 2024-04-26 |
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* | Remove wireframe mode from test renders | Dan Goodliffe | 2024-04-04 |
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* | Tests for triangle helpers | Dan Goodliffe | 2024-04-02 |
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* | Add timeout to deformation unit test | Dan Goodliffe | 2024-03-09 |
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* | Load terrain deform fixture data from JSON | Dan Goodliffe | 2024-02-26 |
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* | Make terrain deformation test a data test | Dan Goodliffe | 2024-02-26 |
| | | | | Easily test multiple deformations and view them from different angles | ||
* | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 |
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| * | First cut of terrain deformation | Dan Goodliffe | 2024-02-22 |
| | | | | | | | | | | | | | | | | | | | | This "works" for some definition of works... But it's flawed in many ways, not least the following: * It's glitchy for no obvious reason * It's unreliable; fails if you tweak the parameters * The sides of the modified area are triangulated in the dumbest possible fashion, which results in ill-formed polygons * Probably other things, but... It works, remember... | ||
| * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 |
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* | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
|/ | | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. | ||
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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* | Test case for finding ray entry points | Dan Goodliffe | 2023-12-02 |
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* | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
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* | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
| | | | | | | Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals. | ||
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
| | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method. | ||
* | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
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* | Fix calculating extents | Dan Goodliffe | 2023-11-05 |
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* | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 |
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* | More tests can just use the global fixed data | Dan Goodliffe | 2023-11-04 |
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* | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
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* | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |