| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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| * | Test case for finding ray entry points | Dan Goodliffe | 2023-12-02 |
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| * | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
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| * | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
| | | | | | | | Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals. | ||
| * | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
| | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method. | ||
| * | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
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| * | Fix calculating extents | Dan Goodliffe | 2023-11-05 |
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| * | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 |
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| * | More tests can just use the global fixed data | Dan Goodliffe | 2023-11-04 |
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| * | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
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| * | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
