| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
| * | Test case for finding ray entry points | Dan Goodliffe | 2023-12-02 |
| * | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
| * | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
| * | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
| * | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
| * | Fix calculating extents | Dan Goodliffe | 2023-11-05 |
| * | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 |
| * | More tests can just use the global fixed data | Dan Goodliffe | 2023-11-04 |
| * | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
| * | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
