| Commit message (Expand) | Author | Age |
* | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
* | Populate GameState::assets in appropriate tests | Dan Goodliffe | 2024-08-18 |
* | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
* | Surface asset test doesn't need render dump | Dan Goodliffe | 2024-05-27 |
* | Define some initial surface types | Dan Goodliffe | 2024-04-18 |
* | Add old street lamp model | Dan Goodliffe | 2024-01-13 |
* | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Add spot light definition, loader, and rendering | Dan Goodliffe | 2024-01-10 |
* | Add lights resource set and test scene | Dan Goodliffe | 2024-01-09 |
* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Handle rendering of RailVehicles through RailVehicleClass instancing | Dan Goodliffe | 2023-04-23 |
* | Instances buffer data needs to be unmapped before use | Dan Goodliffe | 2023-04-21 |
* | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
* | Drop performance debug to warning and stop disabling error checking for textu... | Dan Goodliffe | 2023-04-19 |
* | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
* | Adjust test render view to get a closer view of our tree | Dan Goodliffe | 2023-04-14 |
* | No need to pass size around, we can get it back from the texture | Dan Goodliffe | 2023-04-14 |
* | Extend timeout... this can be a bit slow now | Dan Goodliffe | 2023-04-14 |
* | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
* | Add timeouts to asset factory tests | Dan Goodliffe | 2023-04-07 |
* | Fix texture packer return value so positions match inputs | Dan Goodliffe | 2023-03-17 |
* | Initial version of texture packer | Dan Goodliffe | 2023-03-11 |
* | Hugely more detailed Brush47 model and revision to test case details | Dan Goodliffe | 2023-03-09 |
* | Remove old hard coded asset factory test, run entirely from XML load and rend... | Dan Goodliffe | 2023-03-04 |
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
* | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |