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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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test
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test-assetFactory.cpp
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Author
Age
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Add lights resource set and test scene
Dan Goodliffe
2024-01-09
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
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Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
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Drop performance debug to warning and stop disabling error checking for textu...
Dan Goodliffe
2023-04-19
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Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
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Adjust test render view to get a closer view of our tree
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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Extend timeout... this can be a bit slow now
Dan Goodliffe
2023-04-14
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First cut loading assets using assimp
Dan Goodliffe
2023-04-10
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Add timeouts to asset factory tests
Dan Goodliffe
2023-04-07
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Fix texture packer return value so positions match inputs
Dan Goodliffe
2023-03-17
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Initial version of texture packer
Dan Goodliffe
2023-03-11
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Hugely more detailed Brush47 model and revision to test case details
Dan Goodliffe
2023-03-09
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Remove old hard coded asset factory test, run entirely from XML load and rend...
Dan Goodliffe
2023-03-04
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Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
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Parse colour values as they're read
Dan Goodliffe
2023-03-02
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Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21