Commit message (Collapse) | Author | Age | |
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* | Add an InstanceVertices partition perf test | Dan Goodliffe | 2024-06-30 |
| | | | | | | | | | Summary: * Given a trivially simple condition, like a bounding box, over 1 million items can be partitioned in under 3ms. * Parallel algorithms reduce that a little but are only effective with volumes in excess ~200k, this might be better with a more complex condition/predicate. | ||
* | Fix run rules for perfs | Dan Goodliffe | 2024-06-30 |
| | | | | Apparently Google benchmark doesn't like -- stuff syntax now | ||
* | Fix setting of pedantic warnings | Dan Goodliffe | 2024-06-01 |
| | | | | | Disable for Clang, because annoyingly to treats preprocessor line numbers as a GNU extension and thus falls over when used with DistCC. | ||
* | Add helper constructors to Arc | Dan Goodliffe | 2024-03-21 |
| | | | | | | * Two angles, wraps logic ensuring b after a * Two vector directions * Centre and two endpoints, in at least 2 dimensions, uses .xy() | ||
* | Load terrain deform fixture data from JSON | Dan Goodliffe | 2024-02-26 |
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* | Render text in N draw calls | Dan Goodliffe | 2024-01-27 |
| | | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc | ||
* | Use std::span for iterator/data pointer in glContainer | Dan Goodliffe | 2024-01-13 |
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* | Fix test-persistence dependencies | Dan Goodliffe | 2024-01-08 |
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* | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
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* | Add test-terrain dependency on sample height data | Dan Goodliffe | 2023-11-02 |
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* | Initial commit of findPoint on terrain | Dan Goodliffe | 2023-10-29 |
| | | | | | 2D navigate from a default/given starting point, possible scope for improvement, but it's not exactly slow; <9ms | ||
* | Initial OpenMesh based terrain data and tests | Dan Goodliffe | 2023-10-28 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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* | Add the pack container | Dan Goodliffe | 2023-05-01 |
| | | | | Keeps its elements densely packed together without any interest in order | ||
* | Initial commit of glContainer | Dan Goodliffe | 2023-04-30 |
| | | | | A std::vector like container backed by an OpenGL buffer. | ||
* | Instances buffer data needs to be unmapped before use | Dan Goodliffe | 2023-04-21 |
| | | | | | Here we change quite a bit to support mapping and unmapping the buffer as required. The instance/free referencing is still broken though. We add several instances of tree in the render. | ||
* | First cut of instance vertices and proxy | Dan Goodliffe | 2023-04-17 |
| | | | | | Untested outside unit test, allows the use of a glBuffer as a storage container. To be combined with a vertex array and/or mesh etc for massing drawing with glDrawElementsInstanced | ||
* | Remove the old .obj load, assets and supporting stuff | Dan Goodliffe | 2023-04-14 |
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* | Use asset factory models in test-render | Dan Goodliffe | 2023-04-14 |
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* | Global worker instance | Dan Goodliffe | 2023-04-14 |
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* | test-assetFactory depends on all resource files | Dan Goodliffe | 2023-04-10 |
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* | Make perf tests depend on their functional equivalent | Dan Goodliffe | 2023-03-19 |
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* | Update test/fixture/resource dependencies | Dan Goodliffe | 2023-03-17 |
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* | Add a generic persistence perf test | Dan Goodliffe | 2023-03-05 |
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* | Move persistence test objects to test library | Dan Goodliffe | 2023-03-05 |
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* | Add a perf test over the asset factory | Dan Goodliffe | 2023-02-27 |
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* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
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* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 |
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* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |
| | | | | Requires temporary change to the fragment shader to hardcode some visible colour to the model | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Move test render helpers into a new test library | Dan Goodliffe | 2022-12-29 |
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* | Use the existence of .substr(...) to test if a T is stringlike | Dan Goodliffe | 2022-12-28 |
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* | Move OpenGL context behaviour tests into their own app | Dan Goodliffe | 2022-11-17 |
| | | | | For our own sanity :) | ||
* | Add a basic if clunky render test | Dan Goodliffe | 2022-11-14 |
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* | Add magic support to printing/parsing/validating enumerations | Dan Goodliffe | 2022-10-22 |
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* | Configure cppcheck libraries | Dan Goodliffe | 2022-01-13 |
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* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |
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* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
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* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
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* | Refactor wrapped_ptr to include destory function as template param, and ↵ | Dan Goodliffe | 2021-12-04 |
| | | | | possibly constructor function | ||
* | Lots of test cases, few minor fixes | Dan Goodliffe | 2021-11-07 |
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* | Fix the fact I've been spelling persistence wrong this whole time | Dan Goodliffe | 2021-11-07 |
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* | Erring toward complete JSON loader | Dan Goodliffe | 2021-11-07 |
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* | Initial commit of basis persistence | Dan Goodliffe | 2021-11-07 |
| | | | | | | JSON parser lifted almost verbatim for libjsonpp running into some custom code for populating ilt objects. Pretty minimal per object code requirements. | ||
* | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 |
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* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
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* | Add test-maths | Dan Goodliffe | 2021-02-14 |
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* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
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* | Add some tests over collection | Dan Goodliffe | 2021-02-04 |