| Commit message (Collapse) | Author | Age |
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Untested outside unit test, allows the use of a glBuffer as a storage container. To be combined
with a vertex array and/or mesh etc for massing drawing with glDrawElementsInstanced
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Requires temporary change to the fragment shader to hardcode some visible colour to the model
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For our own sanity :)
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possibly constructor function
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JSON parser lifted almost verbatim for libjsonpp running into some
custom code for populating ilt objects. Pretty minimal per object code
requirements.
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