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* Initial commit of code for calculating sun positionDan Goodliffe2024-09-18
| | | | | | | | | Given the longitude and latitude, and a time into 2024, calculate the relative sun position suitable for providing lighting angles. Based on code from https://www.psa.es/ Loosely checked against https://www.pveducation.org/ and its close, working on faith really, but the numbers look plausible. Could do with a tidy up!
* Fix up perf tests in light of window management changesDan Goodliffe2024-07-05
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* Add an InstanceVertices partition perf testDan Goodliffe2024-06-30
| | | | | | | | | Summary: * Given a trivially simple condition, like a bounding box, over 1 million items can be partitioned in under 3ms. * Parallel algorithms reduce that a little but are only effective with volumes in excess ~200k, this might be better with a more complex condition/predicate.
* Fix run rules for perfsDan Goodliffe2024-06-30
| | | | Apparently Google benchmark doesn't like -- stuff syntax now
* Fix setting of pedantic warningsDan Goodliffe2024-06-01
| | | | | Disable for Clang, because annoyingly to treats preprocessor line numbers as a GNU extension and thus falls over when used with DistCC.
* Add helper constructors to ArcDan Goodliffe2024-03-21
| | | | | | * Two angles, wraps logic ensuring b after a * Two vector directions * Centre and two endpoints, in at least 2 dimensions, uses .xy()
* Load terrain deform fixture data from JSONDan Goodliffe2024-02-26
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* Render text in N draw callsDan Goodliffe2024-01-27
| | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc
* Use std::span for iterator/data pointer in glContainerDan Goodliffe2024-01-13
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* Fix test-persistence dependenciesDan Goodliffe2024-01-08
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* Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
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* Add test-terrain dependency on sample height dataDan Goodliffe2023-11-02
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* Initial commit of findPoint on terrainDan Goodliffe2023-10-29
| | | | | 2D navigate from a default/given starting point, possible scope for improvement, but it's not exactly slow; <9ms
* Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
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* Add the pack containerDan Goodliffe2023-05-01
| | | | Keeps its elements densely packed together without any interest in order
* Initial commit of glContainerDan Goodliffe2023-04-30
| | | | A std::vector like container backed by an OpenGL buffer.
* Instances buffer data needs to be unmapped before useDan Goodliffe2023-04-21
| | | | | Here we change quite a bit to support mapping and unmapping the buffer as required. The instance/free referencing is still broken though. We add several instances of tree in the render.
* First cut of instance vertices and proxyDan Goodliffe2023-04-17
| | | | | Untested outside unit test, allows the use of a glBuffer as a storage container. To be combined with a vertex array and/or mesh etc for massing drawing with glDrawElementsInstanced
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
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* Use asset factory models in test-renderDan Goodliffe2023-04-14
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* Global worker instanceDan Goodliffe2023-04-14
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* test-assetFactory depends on all resource filesDan Goodliffe2023-04-10
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* Make perf tests depend on their functional equivalentDan Goodliffe2023-03-19
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* Update test/fixture/resource dependenciesDan Goodliffe2023-03-17
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* Add a generic persistence perf testDan Goodliffe2023-03-05
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* Move persistence test objects to test libraryDan Goodliffe2023-03-05
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* Add a perf test over the asset factoryDan Goodliffe2023-02-27
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* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
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* Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
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* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
| | | | Requires temporary change to the fragment shader to hardcode some visible colour to the model
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Move test render helpers into a new test libraryDan Goodliffe2022-12-29
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* Use the existence of .substr(...) to test if a T is stringlikeDan Goodliffe2022-12-28
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* Move OpenGL context behaviour tests into their own appDan Goodliffe2022-11-17
| | | | For our own sanity :)
* Add a basic if clunky render testDan Goodliffe2022-11-14
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* Add magic support to printing/parsing/validating enumerationsDan Goodliffe2022-10-22
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* Configure cppcheck librariesDan Goodliffe2022-01-13
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* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
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* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
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* First iteration with font/text supportDan Goodliffe2022-01-01
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* Refactor wrapped_ptr to include destory function as template param, and ↵Dan Goodliffe2021-12-04
| | | | possibly constructor function
* Lots of test cases, few minor fixesDan Goodliffe2021-11-07
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* Fix the fact I've been spelling persistence wrong this whole timeDan Goodliffe2021-11-07
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* Erring toward complete JSON loaderDan Goodliffe2021-11-07
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* Initial commit of basis persistenceDan Goodliffe2021-11-07
| | | | | | JSON parser lifted almost verbatim for libjsonpp running into some custom code for populating ilt objects. Pretty minimal per object code requirements.
* Initial commit of the route finderDan Goodliffe2021-03-13
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* Add our first vehicleDan Goodliffe2021-02-14
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* Add test-mathsDan Goodliffe2021-02-14
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* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
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