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* Support for named colours in assetsDan Goodliffe2023-02-27
| | | | Fixes up some error handling in colour parser.
* Colour windows of sample modelDan Goodliffe2023-02-25
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* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
| | | | Updates colours in sample model.
* Fix axel definitionDan Goodliffe2023-02-23
| | | | Test output images now identical
* Smooth roof now supportedDan Goodliffe2023-02-23
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* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
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* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
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* Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
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* Initial commit with some basic UIDan Goodliffe2021-12-22
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* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
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* Custom land and water shadersDan Goodliffe2021-02-20
| | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion.
* Split landmass and water texturesDan Goodliffe2021-02-17
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* Broken down Brush47Dan Goodliffe2021-02-14
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* Add our first vehicleDan Goodliffe2021-02-14
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* Flip texture images to match OpenGL expectationsDan Goodliffe2021-02-12
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* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
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* Monkey has outlived his usefullness, bye monkeyDan Goodliffe2021-01-28
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* Generate some random terrain with a water layerDan Goodliffe2021-01-26
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* Big reshuffleDan Goodliffe2021-01-17
| | | | Fixes code quality warnings now picked up.
* Initial commitDan Goodliffe2021-01-16
Stripped back and formatted from https://github.com/BennyQBD/ModernOpenGLTutorial/