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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Support loading references to texture fragments
Dan Goodliffe
2023-03-12
*
Hugely more detailed Brush47 model and revision to test case details
Dan Goodliffe
2023-03-09
*
Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
*
Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
*
Support for named colours in assets
Dan Goodliffe
2023-02-27
*
Colour windows of sample model
Dan Goodliffe
2023-02-25
*
Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
*
Fix axel definition
Dan Goodliffe
2023-02-23
*
Smooth roof now supported
Dan Goodliffe
2023-02-23
*
Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
*
Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
*
Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Split landmass and water textures
Dan Goodliffe
2021-02-17
*
Broken down Brush47
Dan Goodliffe
2021-02-14
*
Add our first vehicle
Dan Goodliffe
2021-02-14
*
Flip texture images to match OpenGL expectations
Dan Goodliffe
2021-02-12
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
*
Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
*
Big reshuffle
Dan Goodliffe
2021-01-17
*
Initial commit
Dan Goodliffe
2021-01-16