Commit message (Collapse) | Author | Age | |
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* | Fix axel definition | Dan Goodliffe | 2023-02-23 |
| | | | | Test output images now identical | ||
* | Smooth roof now supported | Dan Goodliffe | 2023-02-23 |
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* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
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* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
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* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 |
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* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
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* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
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* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
| | | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion. | ||
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
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* | Broken down Brush47 | Dan Goodliffe | 2021-02-14 |
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* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
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* | Flip texture images to match OpenGL expectations | Dan Goodliffe | 2021-02-12 |
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* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
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* | Monkey has outlived his usefullness, bye monkey | Dan Goodliffe | 2021-01-28 |
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* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
| | | | | Fixes code quality warnings now picked up. | ||
* | Initial commit | Dan Goodliffe | 2021-01-16 |
Stripped back and formatted from https://github.com/BennyQBD/ModernOpenGLTutorial/ |