Commit message (Collapse) | Author | Age | |
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* | Extend face controller to support splitting a face along a plane | Dan Goodliffe | 2023-04-07 |
| | | | | Individual parts of the splits faces can then be styled separately | ||
* | Support applying a single face controller to multiple faces | Dan Goodliffe | 2023-03-20 |
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* | Support loading texture references into faces | Dan Goodliffe | 2023-03-12 |
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* | Support loading references to texture fragments | Dan Goodliffe | 2023-03-12 |
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* | Hugely more detailed Brush47 model and revision to test case details | Dan Goodliffe | 2023-03-09 |
| | | | | | | Specifically, this includes the buffer block, which is a rotated cuboid with an extrusion. This feature breaks the current mesh creation code... Fix coming up. | ||
* | Load length, wheelBase and maxSpeed RailVehicleClass properties from XML | Dan Goodliffe | 2023-03-04 |
| | | | | Adjusts bogie position to appear correct according to wheelBase | ||
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
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* | Support for named colours in assets | Dan Goodliffe | 2023-02-27 |
| | | | | Fixes up some error handling in colour parser. | ||
* | Colour windows of sample model | Dan Goodliffe | 2023-02-25 |
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* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
| | | | | Updates colours in sample model. | ||
* | Fix axel definition | Dan Goodliffe | 2023-02-23 |
| | | | | Test output images now identical | ||
* | Smooth roof now supported | Dan Goodliffe | 2023-02-23 |
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* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
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* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
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* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 |