| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Speed conversions and literals | Dan Goodliffe | 2021-03-07 |
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| * | Give collection a virtual desctructor | Dan Goodliffe | 2021-03-06 |
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| * | Template rotations and add one for 2D rotation matrix | Dan Goodliffe | 2021-03-05 |
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| * | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
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| * | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
| * | Our own matrix rotations | Dan Goodliffe | 2021-03-03 |
| | | | | | Simpler and faster than glm's as we don't need arbitrary axes. | ||
| * | Global definition of quarter_pi | Dan Goodliffe | 2021-02-28 |
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| * | Move utility to lib | Dan Goodliffe | 2021-02-28 |
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| * | Add a non-threaded worker | Dan Goodliffe | 2021-02-20 |
| | | | | | Runs work immediately for when compiler doesn't support C++20 semaphore | ||
| * | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
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| * | Add a basic cache template | Dan Goodliffe | 2021-01-23 |
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| * | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 |
| Well... that requires GCC 11 cos 10 doesn't implement semaphore. | |||
