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* Constraint operator* collection helper to IterableCollectionsDan Goodliffe2023-04-10
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* Add lots of split required stuff to geometric planeDan Goodliffe2023-04-09
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* Add helper to create a Ray from two pointsDan Goodliffe2023-04-09
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* Start to factor out geometric place from face controller splitDan Goodliffe2023-04-09
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* Add helper for iterating over a range defined by a pair of iteratorsDan Goodliffe2023-04-07
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* Add persistence support for std::optional<>sDan Goodliffe2023-03-20
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* Lazy initialisation of SelectionPtr in persistValueDan Goodliffe2023-03-20
| | | | Always needed for write phase, but only need on read if their's a name match.
* Allow overriding vectorOfN's returned typeDan Goodliffe2023-03-17
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* Add postLoad support to persistenceDan Goodliffe2023-03-14
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* CLOG includes line numberDan Goodliffe2023-03-11
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* Inplace operator%= for vec3/mat4 mutationDan Goodliffe2023-03-10
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* Replace SelectionT for glm::vec with one for std::span, reimplement it as a ↵Dan Goodliffe2023-03-05
| | | | | | wrapper All the implementation is now shared, regardless of length and qualifier.
* Don't leak root node when parsing XMLDan Goodliffe2023-03-02
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* Add ParseBaseDan Goodliffe2023-03-02
| | | | Acts as a base class for persistence parser, encompasses the parse stack and manages shared objects
* Remove to specify if the Selection pointer type is shared or notDan Goodliffe2023-02-28
| | | | Inferred based on whether the pointer is copyable or not.
* operator*= can work on any iterable collectionDan Goodliffe2023-02-27
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* Add nodiscard to many collections helpersDan Goodliffe2023-02-27
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* Helpers to create container instances from rangesDan Goodliffe2023-02-25
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* Fixed up vector operator+ elementDan Goodliffe2023-02-24
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* Support parsing string values in persistence readDan Goodliffe2023-02-23
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* Fixup MapByMember to work with shared or unique ptrDan Goodliffe2023-02-22
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* Move Appender in Persistence NS and simplify typesDan Goodliffe2023-02-21
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* Implement XML deserializer with SAXParseDan Goodliffe2023-02-21
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* Add checked_fopen wrapper and FileStar containerDan Goodliffe2023-02-21
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* Add helper Selection to insert into a map based on a member value as keyDan Goodliffe2023-02-21
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* Accept a CSV for glm::vec dataDan Goodliffe2023-02-21
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* Allow override member variable names and selection helper when mapping ↵Dan Goodliffe2023-02-21
| | | | members for persistence
* Make sure an object is created before remembering itDan Goodliffe2023-02-21
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* Add SAXParse base classDan Goodliffe2023-02-21
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* Swap @ prefix for p. prefix for special value namesDan Goodliffe2023-02-20
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* Add helper operator to perform vec3*mat4 and perspective divideDan Goodliffe2023-02-01
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* Add utilities for mutating, concatenating, creating vectorsDan Goodliffe2023-02-01
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* Add missing bracesDan Goodliffe2023-01-26
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* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Add gl_traits for all the common typesDan Goodliffe2023-01-02
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* Add a traits struct to lookup sizes/type enums for passing to OpenGLDan Goodliffe2023-01-02
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* Add a concept for sequential collections suitable for passing to OpenGLDan Goodliffe2023-01-02
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* Allow operator*= on spans, not just arraysDan Goodliffe2022-12-30
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* Add helper to produce cartesian product of two arraysDan Goodliffe2022-12-29
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* constexpr collections helpersDan Goodliffe2022-12-29
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* Add helper to apply perspective divisionDan Goodliffe2022-12-28
| | | | Returns vec3 by default, but dimensions can be specified
* Add two new array helpersDan Goodliffe2022-12-28
| | | | | * create a new array from an old one and a mutation * mutate all the members of an existing array
* Use the existence of .substr(...) to test if a T is stringlikeDan Goodliffe2022-12-28
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* Helper for midpoint of pairDan Goodliffe2022-12-18
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* Pair support for streamsDan Goodliffe2022-12-18
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* Helper to sort glm::vecs by a specific axisDan Goodliffe2022-12-18
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* Helper operator+ to join arraysDan Goodliffe2022-12-18
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* Add a mini C filesystem wrapper library with mmap supportDan Goodliffe2022-12-11
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* Rename rdiv to ratio and add a vec2 overrideDan Goodliffe2022-11-18
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* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up