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* Add gl_traits for all the common typesDan Goodliffe2023-01-02
* Add a traits struct to lookup sizes/type enums for passing to OpenGLDan Goodliffe2023-01-02
* Add a concept for sequential collections suitable for passing to OpenGLDan Goodliffe2023-01-02
* Allow operator*= on spans, not just arraysDan Goodliffe2022-12-30
* Add helper to produce cartesian product of two arraysDan Goodliffe2022-12-29
* constexpr collections helpersDan Goodliffe2022-12-29
* Add helper to apply perspective divisionDan Goodliffe2022-12-28
* Add two new array helpersDan Goodliffe2022-12-28
* Use the existence of .substr(...) to test if a T is stringlikeDan Goodliffe2022-12-28
* Helper for midpoint of pairDan Goodliffe2022-12-18
* Pair support for streamsDan Goodliffe2022-12-18
* Helper to sort glm::vecs by a specific axisDan Goodliffe2022-12-18
* Helper operator+ to join arraysDan Goodliffe2022-12-18
* Add a mini C filesystem wrapper library with mmap supportDan Goodliffe2022-12-11
* Rename rdiv to ratio and add a vec2 overrideDan Goodliffe2022-11-18
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Add frame and render buffers to glArraysDan Goodliffe2022-10-30
* Add AnyPtr for accepting pointers of any kind into a functionDan Goodliffe2022-10-28
* Tidy and de-dupe enumDetailsDan Goodliffe2022-10-24
* Add magic support to printing/parsing/validating enumerationsDan Goodliffe2022-10-22
* Add ConstTypeDefs as a const only variant of StdTypeDefsDan Goodliffe2022-10-13
* Inheritable of standard typedefsDan Goodliffe2022-10-13
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
* Add collection methods for finding and/or creating objectsDan Goodliffe2022-10-08
* Latest clang-formattingDan Goodliffe2022-10-02
* Ray function to test if it passes close to a sequence of edges defined by nod...Dan Goodliffe2022-08-29
* Ray function a calculate how close it passes to a line defined by 2 pointsDan Goodliffe2022-08-29
* Generic solution for streaming collections that can be spannedDan Goodliffe2022-08-29
* Make utf8_string_view work on any contiguous collection of charsDan Goodliffe2022-08-22
* Create a string_view like thing for utf8 stringsDan Goodliffe2022-08-22
* Suppress redundantPointerOp cppcheckDan Goodliffe2022-08-21
* Add missing includesDan Goodliffe2022-08-21
* Collection::removeAll returns how many matched by typeDan Goodliffe2022-01-18
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
* Have CLOG write to cerr, clog doesn't sync with Boost test outputDan Goodliffe2022-01-08
* More complete and tested stream output supportDan Goodliffe2022-01-03
* Add transform_arrayDan Goodliffe2022-01-03
* Encapsulate RayDan Goodliffe2022-01-02
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Cache allows multiple key partsDan Goodliffe2022-01-01
* Don't forward declare CacheDan Goodliffe2022-01-01
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
* First iteration with font/text supportDan Goodliffe2022-01-01
* Add glm::vec concatenation operator||Dan Goodliffe2021-12-31
* Add operator-> to glRef for pointer typesDan Goodliffe2021-12-31
* Allow glBuffers and glVertexArrays to be movedDan Goodliffe2021-12-31
* Allow glRef to accept lambdasDan Goodliffe2021-12-31
* Initial implementation for being able to click in the main window to select s...Dan Goodliffe2021-12-28
* RAII for glVertex and glBufferDan Goodliffe2021-12-22
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13