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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Move Appender in Persistence NS and simplify types
Dan Goodliffe
2023-02-21
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Implement XML deserializer with SAXParse
Dan Goodliffe
2023-02-21
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Add checked_fopen wrapper and FileStar container
Dan Goodliffe
2023-02-21
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Add helper Selection to insert into a map based on a member value as key
Dan Goodliffe
2023-02-21
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Accept a CSV for glm::vec data
Dan Goodliffe
2023-02-21
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Allow override member variable names and selection helper when mapping member...
Dan Goodliffe
2023-02-21
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Make sure an object is created before remembering it
Dan Goodliffe
2023-02-21
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Add SAXParse base class
Dan Goodliffe
2023-02-21
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Swap @ prefix for p. prefix for special value names
Dan Goodliffe
2023-02-20
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Add helper operator to perform vec3*mat4 and perspective divide
Dan Goodliffe
2023-02-01
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Add utilities for mutating, concatenating, creating vectors
Dan Goodliffe
2023-02-01
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Add missing braces
Dan Goodliffe
2023-01-26
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Add gl_traits for all the common types
Dan Goodliffe
2023-01-02
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Add a traits struct to lookup sizes/type enums for passing to OpenGL
Dan Goodliffe
2023-01-02
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Add a concept for sequential collections suitable for passing to OpenGL
Dan Goodliffe
2023-01-02
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Allow operator*= on spans, not just arrays
Dan Goodliffe
2022-12-30
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Add helper to produce cartesian product of two arrays
Dan Goodliffe
2022-12-29
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constexpr collections helpers
Dan Goodliffe
2022-12-29
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Add helper to apply perspective division
Dan Goodliffe
2022-12-28
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Add two new array helpers
Dan Goodliffe
2022-12-28
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Use the existence of .substr(...) to test if a T is stringlike
Dan Goodliffe
2022-12-28
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Helper for midpoint of pair
Dan Goodliffe
2022-12-18
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Pair support for streams
Dan Goodliffe
2022-12-18
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Helper to sort glm::vecs by a specific axis
Dan Goodliffe
2022-12-18
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Helper operator+ to join arrays
Dan Goodliffe
2022-12-18
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Add a mini C filesystem wrapper library with mmap support
Dan Goodliffe
2022-12-11
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Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Add frame and render buffers to glArrays
Dan Goodliffe
2022-10-30
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Add AnyPtr for accepting pointers of any kind into a function
Dan Goodliffe
2022-10-28
*
Tidy and de-dupe enumDetails
Dan Goodliffe
2022-10-24
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Add magic support to printing/parsing/validating enumerations
Dan Goodliffe
2022-10-22
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Add ConstTypeDefs as a const only variant of StdTypeDefs
Dan Goodliffe
2022-10-13
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Inheritable of standard typedefs
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
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Add collection methods for finding and/or creating objects
Dan Goodliffe
2022-10-08
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Latest clang-formatting
Dan Goodliffe
2022-10-02
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Ray function to test if it passes close to a sequence of edges defined by nod...
Dan Goodliffe
2022-08-29
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Ray function a calculate how close it passes to a line defined by 2 points
Dan Goodliffe
2022-08-29
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Generic solution for streaming collections that can be spanned
Dan Goodliffe
2022-08-29
*
Make utf8_string_view work on any contiguous collection of chars
Dan Goodliffe
2022-08-22
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Create a string_view like thing for utf8 strings
Dan Goodliffe
2022-08-22
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Suppress redundantPointerOp cppcheck
Dan Goodliffe
2022-08-21
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Add missing includes
Dan Goodliffe
2022-08-21
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Collection::removeAll returns how many matched by type
Dan Goodliffe
2022-01-18
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Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
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Have CLOG write to cerr, clog doesn't sync with Boost test output
Dan Goodliffe
2022-01-08
*
More complete and tested stream output support
Dan Goodliffe
2022-01-03
*
Add transform_array
Dan Goodliffe
2022-01-03
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