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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Tidy and de-dupe enumDetails
Dan Goodliffe
2022-10-24
*
Add magic support to printing/parsing/validating enumerations
Dan Goodliffe
2022-10-22
*
Add ConstTypeDefs as a const only variant of StdTypeDefs
Dan Goodliffe
2022-10-13
*
Inheritable of standard typedefs
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add collection methods for finding and/or creating objects
Dan Goodliffe
2022-10-08
*
Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Ray function to test if it passes close to a sequence of edges defined by nod...
Dan Goodliffe
2022-08-29
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Ray function a calculate how close it passes to a line defined by 2 points
Dan Goodliffe
2022-08-29
*
Generic solution for streaming collections that can be spanned
Dan Goodliffe
2022-08-29
*
Make utf8_string_view work on any contiguous collection of chars
Dan Goodliffe
2022-08-22
*
Create a string_view like thing for utf8 strings
Dan Goodliffe
2022-08-22
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Suppress redundantPointerOp cppcheck
Dan Goodliffe
2022-08-21
*
Add missing includes
Dan Goodliffe
2022-08-21
*
Collection::removeAll returns how many matched by type
Dan Goodliffe
2022-01-18
*
Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
*
Have CLOG write to cerr, clog doesn't sync with Boost test output
Dan Goodliffe
2022-01-08
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More complete and tested stream output support
Dan Goodliffe
2022-01-03
*
Add transform_array
Dan Goodliffe
2022-01-03
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Don't forward declare Cache
Dan Goodliffe
2022-01-01
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Add glm::vec concatenation operator||
Dan Goodliffe
2021-12-31
*
Add operator-> to glRef for pointer types
Dan Goodliffe
2021-12-31
*
Allow glBuffers and glVertexArrays to be moved
Dan Goodliffe
2021-12-31
*
Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Move TickDuration to its own files
Dan Goodliffe
2021-12-13
*
Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
*
Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
*
Refactor wrapped_ptr to include destory function as template param, and possi...
Dan Goodliffe
2021-12-04
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
No global static for factory map
Dan Goodliffe
2021-11-28
*
Fix up lots of static analyzer warnings
Dan Goodliffe
2021-11-27
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Compile generated/external code as release
Dan Goodliffe
2021-11-26
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Don't write null value for pointers
Dan Goodliffe
2021-11-07
*
Implement writing shared objects with @id
Dan Goodliffe
2021-11-07
*
Import setValue, silence clang warning
Dan Goodliffe
2021-11-07
*
Update tests to coverage encoding strings
Dan Goodliffe
2021-11-07
*
Initial commit where writing objects back out to JSON
Dan Goodliffe
2021-11-07
*
Fixup clang, cppcheck and iwyu warnings
Dan Goodliffe
2021-11-07
*
Pass new values more efficiently
Dan Goodliffe
2021-11-07
*
Error on bad cast of referenced object
Dan Goodliffe
2021-11-07
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