| Commit message (Expand) | Author | Age |
... | |
* | Allow overriding vectorOfN's returned type | Dan Goodliffe | 2023-03-17 |
* | Add postLoad support to persistence | Dan Goodliffe | 2023-03-14 |
* | CLOG includes line number | Dan Goodliffe | 2023-03-11 |
* | Inplace operator%= for vec3/mat4 mutation | Dan Goodliffe | 2023-03-10 |
* | Replace SelectionT for glm::vec with one for std::span, reimplement it as a w... | Dan Goodliffe | 2023-03-05 |
* | Don't leak root node when parsing XML | Dan Goodliffe | 2023-03-02 |
* | Add ParseBase | Dan Goodliffe | 2023-03-02 |
* | Remove to specify if the Selection pointer type is shared or not | Dan Goodliffe | 2023-02-28 |
* | operator*= can work on any iterable collection | Dan Goodliffe | 2023-02-27 |
* | Add nodiscard to many collections helpers | Dan Goodliffe | 2023-02-27 |
* | Helpers to create container instances from ranges | Dan Goodliffe | 2023-02-25 |
* | Fixed up vector operator+ element | Dan Goodliffe | 2023-02-24 |
* | Support parsing string values in persistence read | Dan Goodliffe | 2023-02-23 |
* | Fixup MapByMember to work with shared or unique ptr | Dan Goodliffe | 2023-02-22 |
* | Move Appender in Persistence NS and simplify types | Dan Goodliffe | 2023-02-21 |
* | Implement XML deserializer with SAXParse | Dan Goodliffe | 2023-02-21 |
* | Add checked_fopen wrapper and FileStar container | Dan Goodliffe | 2023-02-21 |
* | Add helper Selection to insert into a map based on a member value as key | Dan Goodliffe | 2023-02-21 |
* | Accept a CSV for glm::vec data | Dan Goodliffe | 2023-02-21 |
* | Allow override member variable names and selection helper when mapping member... | Dan Goodliffe | 2023-02-21 |
* | Make sure an object is created before remembering it | Dan Goodliffe | 2023-02-21 |
* | Add SAXParse base class | Dan Goodliffe | 2023-02-21 |
* | Swap @ prefix for p. prefix for special value names | Dan Goodliffe | 2023-02-20 |
* | Add helper operator to perform vec3*mat4 and perspective divide | Dan Goodliffe | 2023-02-01 |
* | Add utilities for mutating, concatenating, creating vectors | Dan Goodliffe | 2023-02-01 |
* | Add missing braces | Dan Goodliffe | 2023-01-26 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Add gl_traits for all the common types | Dan Goodliffe | 2023-01-02 |
* | Add a traits struct to lookup sizes/type enums for passing to OpenGL | Dan Goodliffe | 2023-01-02 |
* | Add a concept for sequential collections suitable for passing to OpenGL | Dan Goodliffe | 2023-01-02 |
* | Allow operator*= on spans, not just arrays | Dan Goodliffe | 2022-12-30 |
* | Add helper to produce cartesian product of two arrays | Dan Goodliffe | 2022-12-29 |
* | constexpr collections helpers | Dan Goodliffe | 2022-12-29 |
* | Add helper to apply perspective division | Dan Goodliffe | 2022-12-28 |
* | Add two new array helpers | Dan Goodliffe | 2022-12-28 |
* | Use the existence of .substr(...) to test if a T is stringlike | Dan Goodliffe | 2022-12-28 |
* | Helper for midpoint of pair | Dan Goodliffe | 2022-12-18 |
* | Pair support for streams | Dan Goodliffe | 2022-12-18 |
* | Helper to sort glm::vecs by a specific axis | Dan Goodliffe | 2022-12-18 |
* | Helper operator+ to join arrays | Dan Goodliffe | 2022-12-18 |
* | Add a mini C filesystem wrapper library with mmap support | Dan Goodliffe | 2022-12-11 |
* | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Add frame and render buffers to glArrays | Dan Goodliffe | 2022-10-30 |
* | Add AnyPtr for accepting pointers of any kind into a function | Dan Goodliffe | 2022-10-28 |
* | Tidy and de-dupe enumDetails | Dan Goodliffe | 2022-10-24 |
* | Add magic support to printing/parsing/validating enumerations | Dan Goodliffe | 2022-10-22 |
* | Add ConstTypeDefs as a const only variant of StdTypeDefs | Dan Goodliffe | 2022-10-13 |
* | Inheritable of standard typedefs | Dan Goodliffe | 2022-10-13 |
* | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |