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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Add helper to create a Ray from two points
Dan Goodliffe
2023-04-09
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Start to factor out geometric place from face controller split
Dan Goodliffe
2023-04-09
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Add helper for iterating over a range defined by a pair of iterators
Dan Goodliffe
2023-04-07
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Add persistence support for std::optional<>s
Dan Goodliffe
2023-03-20
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Lazy initialisation of SelectionPtr in persistValue
Dan Goodliffe
2023-03-20
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Allow overriding vectorOfN's returned type
Dan Goodliffe
2023-03-17
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Add postLoad support to persistence
Dan Goodliffe
2023-03-14
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CLOG includes line number
Dan Goodliffe
2023-03-11
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Inplace operator%= for vec3/mat4 mutation
Dan Goodliffe
2023-03-10
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Replace SelectionT for glm::vec with one for std::span, reimplement it as a w...
Dan Goodliffe
2023-03-05
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Don't leak root node when parsing XML
Dan Goodliffe
2023-03-02
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Add ParseBase
Dan Goodliffe
2023-03-02
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Remove to specify if the Selection pointer type is shared or not
Dan Goodliffe
2023-02-28
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operator*= can work on any iterable collection
Dan Goodliffe
2023-02-27
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Add nodiscard to many collections helpers
Dan Goodliffe
2023-02-27
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Helpers to create container instances from ranges
Dan Goodliffe
2023-02-25
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Fixed up vector operator+ element
Dan Goodliffe
2023-02-24
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Support parsing string values in persistence read
Dan Goodliffe
2023-02-23
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Fixup MapByMember to work with shared or unique ptr
Dan Goodliffe
2023-02-22
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Move Appender in Persistence NS and simplify types
Dan Goodliffe
2023-02-21
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Implement XML deserializer with SAXParse
Dan Goodliffe
2023-02-21
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Add checked_fopen wrapper and FileStar container
Dan Goodliffe
2023-02-21
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Add helper Selection to insert into a map based on a member value as key
Dan Goodliffe
2023-02-21
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Accept a CSV for glm::vec data
Dan Goodliffe
2023-02-21
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Allow override member variable names and selection helper when mapping member...
Dan Goodliffe
2023-02-21
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Make sure an object is created before remembering it
Dan Goodliffe
2023-02-21
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Add SAXParse base class
Dan Goodliffe
2023-02-21
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Swap @ prefix for p. prefix for special value names
Dan Goodliffe
2023-02-20
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Add helper operator to perform vec3*mat4 and perspective divide
Dan Goodliffe
2023-02-01
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Add utilities for mutating, concatenating, creating vectors
Dan Goodliffe
2023-02-01
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Add missing braces
Dan Goodliffe
2023-01-26
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Add gl_traits for all the common types
Dan Goodliffe
2023-01-02
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Add a traits struct to lookup sizes/type enums for passing to OpenGL
Dan Goodliffe
2023-01-02
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Add a concept for sequential collections suitable for passing to OpenGL
Dan Goodliffe
2023-01-02
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Allow operator*= on spans, not just arrays
Dan Goodliffe
2022-12-30
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Add helper to produce cartesian product of two arrays
Dan Goodliffe
2022-12-29
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constexpr collections helpers
Dan Goodliffe
2022-12-29
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Add helper to apply perspective division
Dan Goodliffe
2022-12-28
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Add two new array helpers
Dan Goodliffe
2022-12-28
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Use the existence of .substr(...) to test if a T is stringlike
Dan Goodliffe
2022-12-28
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Helper for midpoint of pair
Dan Goodliffe
2022-12-18
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Pair support for streams
Dan Goodliffe
2022-12-18
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Helper to sort glm::vecs by a specific axis
Dan Goodliffe
2022-12-18
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Helper operator+ to join arrays
Dan Goodliffe
2022-12-18
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Add a mini C filesystem wrapper library with mmap support
Dan Goodliffe
2022-12-11
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Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Add frame and render buffers to glArrays
Dan Goodliffe
2022-10-30
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Add AnyPtr for accepting pointers of any kind into a function
Dan Goodliffe
2022-10-28
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