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* Tidy and de-dupe enumDetailsDan Goodliffe2022-10-24
* Add magic support to printing/parsing/validating enumerationsDan Goodliffe2022-10-22
* Add ConstTypeDefs as a const only variant of StdTypeDefsDan Goodliffe2022-10-13
* Inheritable of standard typedefsDan Goodliffe2022-10-13
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
* Add collection methods for finding and/or creating objectsDan Goodliffe2022-10-08
* Latest clang-formattingDan Goodliffe2022-10-02
* Ray function to test if it passes close to a sequence of edges defined by nod...Dan Goodliffe2022-08-29
* Ray function a calculate how close it passes to a line defined by 2 pointsDan Goodliffe2022-08-29
* Generic solution for streaming collections that can be spannedDan Goodliffe2022-08-29
* Make utf8_string_view work on any contiguous collection of charsDan Goodliffe2022-08-22
* Create a string_view like thing for utf8 stringsDan Goodliffe2022-08-22
* Suppress redundantPointerOp cppcheckDan Goodliffe2022-08-21
* Add missing includesDan Goodliffe2022-08-21
* Collection::removeAll returns how many matched by typeDan Goodliffe2022-01-18
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
* Have CLOG write to cerr, clog doesn't sync with Boost test outputDan Goodliffe2022-01-08
* More complete and tested stream output supportDan Goodliffe2022-01-03
* Add transform_arrayDan Goodliffe2022-01-03
* Encapsulate RayDan Goodliffe2022-01-02
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Cache allows multiple key partsDan Goodliffe2022-01-01
* Don't forward declare CacheDan Goodliffe2022-01-01
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
* First iteration with font/text supportDan Goodliffe2022-01-01
* Add glm::vec concatenation operator||Dan Goodliffe2021-12-31
* Add operator-> to glRef for pointer typesDan Goodliffe2021-12-31
* Allow glBuffers and glVertexArrays to be movedDan Goodliffe2021-12-31
* Allow glRef to accept lambdasDan Goodliffe2021-12-31
* Initial implementation for being able to click in the main window to select s...Dan Goodliffe2021-12-28
* RAII for glVertex and glBufferDan Goodliffe2021-12-22
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
* Move TickDuration to its own filesDan Goodliffe2021-12-13
* Move GL shared source into it's own class/fileDan Goodliffe2021-12-12
* Move generic constexpr_strlen to libDan Goodliffe2021-12-12
* Refactor wrapped_ptr to include destory function as template param, and possi...Dan Goodliffe2021-12-04
* Fix up all remaining warningsDan Goodliffe2021-11-28
* No global static for factory mapDan Goodliffe2021-11-28
* Fix up lots of static analyzer warningsDan Goodliffe2021-11-27
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Compile generated/external code as releaseDan Goodliffe2021-11-26
* Swap y,z axisDan Goodliffe2021-11-16
* Don't write null value for pointersDan Goodliffe2021-11-07
* Implement writing shared objects with @idDan Goodliffe2021-11-07
* Import setValue, silence clang warningDan Goodliffe2021-11-07
* Update tests to coverage encoding stringsDan Goodliffe2021-11-07
* Initial commit where writing objects back out to JSONDan Goodliffe2021-11-07
* Fixup clang, cppcheck and iwyu warningsDan Goodliffe2021-11-07
* Pass new values more efficientlyDan Goodliffe2021-11-07
* Error on bad cast of referenced objectDan Goodliffe2021-11-07