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* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Our own matrix rotationsDan Goodliffe2021-03-03
| | | | Simpler and faster than glm's as we don't need arbitrary axes.
* Global definition of quarter_piDan Goodliffe2021-02-28
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* Move utility to libDan Goodliffe2021-02-28
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* Add a non-threaded workerDan Goodliffe2021-02-20
| | | | Runs work immediately for when compiler doesn't support C++20 semaphore
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
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* Add a basic cache templateDan Goodliffe2021-01-23
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* Add basic work and worker thread poolDan Goodliffe2021-01-19
Well... that requires GCC 11 cos 10 doesn't implement semaphore.