Commit message (Collapse) | Author | Age | |
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* | Add linesIntersectAt function | Dan Goodliffe | 2024-11-12 |
| | | | | 2 dimensional line intersection point | ||
* | Improve sun illumination based on angular size and astronomical twilight | Dan Goodliffe | 2024-10-24 |
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* | Further template maths functions | Dan Goodliffe | 2024-10-21 |
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* | Move lots of maths helpers to inline, constexpr, templates | Dan Goodliffe | 2024-10-20 |
| | | | | Always for working with different dimensions/types | ||
* | Simple constexpr pow function | Dan Goodliffe | 2024-10-17 |
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* | Add rotate_yp taking two separate parameters | Dan Goodliffe | 2024-10-05 |
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* | Add new mathematical constants to lib | Dan Goodliffe | 2024-09-19 |
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* | Remove conflicting glm::vec operators | Dan Goodliffe | 2024-06-01 |
| | | | | | | % and %= already exist and abusing them for simplifying perspective multiplication was always a bad idea. Here they just become named functions. | ||
* | Extract vector_normal helper into lib | Dan Goodliffe | 2024-03-23 |
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* | Add helper constructors to Arc | Dan Goodliffe | 2024-03-21 |
| | | | | | | * Two angles, wraps logic ensuring b after a * Two vector directions * Centre and two endpoints, in at least 2 dimensions, uses .xy() | ||
* | Make arc_length a member function | Dan Goodliffe | 2024-03-21 |
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* | vector_yaw only needs 2 dimensions | Dan Goodliffe | 2024-03-21 |
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* | Fix non-64bit upgrade wrapper for crossProduct | Dan Goodliffe | 2024-03-09 |
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* | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
| | | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. | ||
* | Simplify find_arcs_radius | Dan Goodliffe | 2024-01-07 |
| | | | | | Removes the second half of the problem that had been previously zero'd when adjusting to relative positions | ||
* | Global positions in network data | Dan Goodliffe | 2024-01-07 |
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* | Unified crossProduct | Dan Goodliffe | 2024-01-07 |
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* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
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* | Templatise functions in maths.h using PositionND | Dan Goodliffe | 2023-12-29 |
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* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
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* | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
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* | Add crossInt - cross product for integer vectors | Dan Goodliffe | 2023-12-02 |
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* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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* | Inplace operator%= for vec3/mat4 mutation | Dan Goodliffe | 2023-03-10 |
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* | Add helper operator to perform vec3*mat4 and perspective divide | Dan Goodliffe | 2023-02-01 |
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* | Add helper to apply perspective division | Dan Goodliffe | 2022-12-28 |
| | | | | Returns vec3 by default, but dimensions can be specified | ||
* | Helper for midpoint of pair | Dan Goodliffe | 2022-12-18 |
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* | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
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* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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* | Add glm::vec concatenation operator|| | Dan Goodliffe | 2021-12-31 |
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* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
| | | | | something | ||
* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
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* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
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* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
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* | Speed conversions and literals | Dan Goodliffe | 2021-03-07 |
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* | Template rotations and add one for 2D rotation matrix | Dan Goodliffe | 2021-03-05 |
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* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
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* | Our own matrix rotations | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler and faster than glm's as we don't need arbitrary axes. | ||
* | Global definition of quarter_pi | Dan Goodliffe | 2021-02-28 |
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* | Move utility to lib | Dan Goodliffe | 2021-02-28 |