| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Wrap up some low level texture operations in glTexture classHEADmain | Dan Goodliffe | 24 hours |
| | | | | | Fixes previously hard coded billboard texture size. | ||
| * | Refactor glArrays to better expose underlying types | Dan Goodliffe | 3 days |
| | | | | | | Current they're all glNamed, but this can be sub-classed for specific things, e.g. glTexture. | ||
| * | Tidy glArrays, fixes warnings | Dan Goodliffe | 2025-03-15 |
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| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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| * | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Add frame and render buffers to glArrays | Dan Goodliffe | 2022-10-30 |
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| * | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
