| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | glAllocator revampHEADmain | Dan Goodliffe | 19 hours |
| | | | | | | | | Remove the map of buffers, now a fat pointer containing the buffer's name. This is accessible via the container's begin/end iterator. Move the bulk of the logic out of the template, it's mostly void * from the mapping anyway. Add allocate_at_least support. | ||
| * | Replace glContainer with glAllocator | Dan Goodliffe | 8 days |
| glContainer is no longer required, as we can use std::vector with a custom allocator which uses OpenGL buffers for storage. Minor irritation is that the mapped buffers aren't guaranteed to be flushed in the tests, so sometimes we're missing bits in a test render. | |||
