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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Fix type of SceneShader
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Tidied Scene Renderer
Dan Goodliffe
2022-11-01
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
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Set v330 core on world shaders
Dan Goodliffe
2022-10-30
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
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Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Reduce variable scope
Dan Goodliffe
2022-08-21
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Encapsulate Ray
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Cache allows multiple key parts
Dan Goodliffe
2022-01-01
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Don't forward declare Cache
Dan Goodliffe
2022-01-01
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Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
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First iteration with font/text support
Dan Goodliffe
2022-01-01
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Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
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Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
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RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
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Need a way to select the UI shader
Dan Goodliffe
2021-12-18
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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Introduce the UI shader
Dan Goodliffe
2021-12-12
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Move program handle to its own files
Dan Goodliffe
2021-12-12
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Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
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Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
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Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
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glm::value_ptr is neater
Dan Goodliffe
2021-12-12
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Refactor wrapped_ptr to include destory function as template param, and possi...
Dan Goodliffe
2021-12-04
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Fix up all remaining warnings
Dan Goodliffe
2021-11-28
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Fix up lots of static analyzer warnings
Dan Goodliffe
2021-11-27
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Compile generated/external code as release
Dan Goodliffe
2021-11-26
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Include stb directly
Dan Goodliffe
2021-11-25
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Add slope colouring to terrain shader
Dan Goodliffe
2021-11-25
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Transform obj to ILT was a static mat4
Dan Goodliffe
2021-11-16
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Swap y,z axis
Dan Goodliffe
2021-11-16
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Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
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Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
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Add missing virtual destructor in Renderable
Dan Goodliffe
2021-03-13
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Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
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Fixing manual camera scrolling, now just a matrix multiplication
Dan Goodliffe
2021-03-05
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Simplify a lot of code with sincosf
Dan Goodliffe
2021-03-03
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Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
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Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
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Replace Transform with Location
Dan Goodliffe
2021-03-03
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