| Commit message (Expand) | Author | Age |
* | Update point light shaders for instancing | Dan Goodliffe | 2024-01-13 |
* | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
* | Fix order or multiple to address reversed rotation | Dan Goodliffe | 2024-01-12 |
* | Full implementation passing through light defs from vertex data | Dan Goodliffe | 2024-01-11 |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Unified crossProduct | Dan Goodliffe | 2024-01-07 |
* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
* | Remove legacy Position types from shadowMapper | Dan Goodliffe | 2024-01-01 |
* | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Run shadow mapper in camera relative space | Dan Goodliffe | 2023-12-17 |
* | Use new calc types in camera extents to address overflow | Dan Goodliffe | 2023-12-17 |
* | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 |
* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
* | Use a separate framebuffer for illumination phase | Dan Goodliffe | 2023-12-17 |
* | Basic support for saving integer position buffer | Dan Goodliffe | 2023-12-15 |
* | Support setting framebuffer texture format | Dan Goodliffe | 2023-12-15 |
* | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
* | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 |
* | Integer camera | Dan Goodliffe | 2023-12-11 |
* | Set the viewPoint uniform in shadow shaders | Dan Goodliffe | 2023-12-03 |
* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Remove getTransform | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately in shadowmapper dynamic | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately in basic program | Dan Goodliffe | 2023-11-25 |
* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Refactor BufferedLocationT to use a callback | Dan Goodliffe | 2023-11-11 |
* | Add BufferedLocation method for getting the rotation only transform | Dan Goodliffe | 2023-11-11 |
* | Fix definition of shadowMapRegions | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Make Mesh into a template to support any vertex type | Dan Goodliffe | 2023-05-10 |
* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
* | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
* | Revert "Export mesh size and primitive type" | Dan Goodliffe | 2023-04-26 |
* | Add Mesh helper for drawing instances | Dan Goodliffe | 2023-04-26 |
* | Point shaders (shadows) can all share the same implementation now in a single... | Dan Goodliffe | 2023-04-26 |
* | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |