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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Age
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*
Update glsl version and interface
Dan Goodliffe
2021-02-12
*
Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
*
Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
*
Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
*
Enable alpha in textures
Dan Goodliffe
2021-01-26
*
Basic mouse navigation
Dan Goodliffe
2021-01-26
*
Define light direction as a vector
Dan Goodliffe
2021-01-26
*
Simplify vertex interface
Dan Goodliffe
2021-01-25
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
*
Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Helpers can be static
Dan Goodliffe
2021-01-17
*
Split window and display (application) classes
Dan Goodliffe
2021-01-17
*
Big reshuffle
Dan Goodliffe
2021-01-17
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