| Commit message (Expand) | Author | Age |
... | |
* | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 |
* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
* | Use a separate framebuffer for illumination phase | Dan Goodliffe | 2023-12-17 |
* | Basic support for saving integer position buffer | Dan Goodliffe | 2023-12-15 |
* | Support setting framebuffer texture format | Dan Goodliffe | 2023-12-15 |
* | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
* | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 |
* | Integer camera | Dan Goodliffe | 2023-12-11 |
* | Set the viewPoint uniform in shadow shaders | Dan Goodliffe | 2023-12-03 |
* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Remove getTransform | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately in shadowmapper dynamic | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately in basic program | Dan Goodliffe | 2023-11-25 |
* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Refactor BufferedLocationT to use a callback | Dan Goodliffe | 2023-11-11 |
* | Add BufferedLocation method for getting the rotation only transform | Dan Goodliffe | 2023-11-11 |
* | Fix definition of shadowMapRegions | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Make Mesh into a template to support any vertex type | Dan Goodliffe | 2023-05-10 |
* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
* | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
* | Revert "Export mesh size and primitive type" | Dan Goodliffe | 2023-04-26 |
* | Add Mesh helper for drawing instances | Dan Goodliffe | 2023-04-26 |
* | Point shaders (shadows) can all share the same implementation now in a single... | Dan Goodliffe | 2023-04-26 |
* | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
* | Add BufferedLocation | Dan Goodliffe | 2023-04-23 |
* | Assert the buffer is actually mapped | Dan Goodliffe | 2023-04-23 |
* | Keep the instance unused vector sorted and binary search it | Dan Goodliffe | 2023-04-22 |
* | Don't fill the instances unused vector unnecessarily | Dan Goodliffe | 2023-04-22 |
* | Test instancing automatic unmap when count is called, add some nodiscard | Dan Goodliffe | 2023-04-22 |
* | Streamline the instancing maintenance | Dan Goodliffe | 2023-04-22 |
* | Fix the instancing maintenance | Dan Goodliffe | 2023-04-22 |
* | Instances buffer data needs to be unmapped before use | Dan Goodliffe | 2023-04-21 |
* | Expose bufferName and count from InstanceVertices | Dan Goodliffe | 2023-04-20 |
* | Support setting vertex attrib divisor | Dan Goodliffe | 2023-04-19 |
* | Enable all vertex array attribs configured by vertexAttribFunc | Dan Goodliffe | 2023-04-19 |
* | Persist vertexArrayId across multiple calls | Dan Goodliffe | 2023-04-19 |
* | Add basic instanced shader to those which get the viewProjection configured | Dan Goodliffe | 2023-04-19 |
* | Fix type of basic instanced shader | Dan Goodliffe | 2023-04-19 |