| Commit message (Expand) | Author | Age |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
* | Simplified texture save | Dan Goodliffe | 2022-11-18 |
* | Shaders can be deleted once attached to a program | Dan Goodliffe | 2022-11-15 |
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
* | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
* | Fix type of SceneShader | Dan Goodliffe | 2022-11-14 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
* | Somewhat dirty but functional helper to save a texture | Dan Goodliffe | 2022-11-01 |
* | Set v330 core on world shaders | Dan Goodliffe | 2022-10-30 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Reduce variable scope | Dan Goodliffe | 2022-08-21 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Don't forward declare Cache | Dan Goodliffe | 2022-01-01 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
* | Remove unnecessary initialiser | Dan Goodliffe | 2021-12-31 |
* | Allow glRef to accept lambdas | Dan Goodliffe | 2021-12-31 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 |
* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 |
* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
* | Move generic constexpr_strlen to lib | Dan Goodliffe | 2021-12-12 |
* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 |
* | Refactor wrapped_ptr to include destory function as template param, and possi... | Dan Goodliffe | 2021-12-04 |
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Compile generated/external code as release | Dan Goodliffe | 2021-11-26 |
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 |
* | Transform obj to ILT was a static mat4 | Dan Goodliffe | 2021-11-16 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Compile stb wrapper in C++ mode | Dan Goodliffe | 2021-11-07 |
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
* | Add missing virtual destructor in Renderable | Dan Goodliffe | 2021-03-13 |
* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
* | Fixing manual camera scrolling, now just a matrix multiplication | Dan Goodliffe | 2021-03-05 |