index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
Commit message (
Expand
)
Author
Age
...
*
Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Need a way to select the UI shader
Dan Goodliffe
2021-12-18
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Introduce the UI shader
Dan Goodliffe
2021-12-12
*
Move program handle to its own files
Dan Goodliffe
2021-12-12
*
Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
*
Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
*
Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
*
glm::value_ptr is neater
Dan Goodliffe
2021-12-12
*
Refactor wrapped_ptr to include destory function as template param, and possi...
Dan Goodliffe
2021-12-04
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Fix up lots of static analyzer warnings
Dan Goodliffe
2021-11-27
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Compile generated/external code as release
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
*
Add slope colouring to terrain shader
Dan Goodliffe
2021-11-25
*
Transform obj to ILT was a static mat4
Dan Goodliffe
2021-11-16
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Add missing virtual destructor in Renderable
Dan Goodliffe
2021-03-13
*
Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
*
Fixing manual camera scrolling, now just a matrix multiplication
Dan Goodliffe
2021-03-05
*
Simplify a lot of code with sincosf
Dan Goodliffe
2021-03-03
*
Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
*
Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
*
Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
*
Zoom the ISO mode follow camera out a bit
Dan Goodliffe
2021-02-22
*
Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
*
Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
*
Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
*
Pass linters
Dan Goodliffe
2021-02-20
*
dos2unix shader sources
Dan Goodliffe
2021-02-20
*
Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
*
m4 based GLSL embedding
Dan Goodliffe
2021-02-20
*
Pass a cppcheck
Dan Goodliffe
2021-02-20
*
Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
*
Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Disconnect camera control from shader
Dan Goodliffe
2021-02-17
*
Add a camera controller that follows vehicles
Dan Goodliffe
2021-02-16
*
Use consts for Transform
Dan Goodliffe
2021-02-14
*
Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
*
Swap application of rotX and rotY
Dan Goodliffe
2021-02-14
[prev]
[next]