index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
Commit message (
Expand
)
Author
Age
*
Add missing virtual destructor in Renderable
Dan Goodliffe
2021-03-13
*
Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
*
Fixing manual camera scrolling, now just a matrix multiplication
Dan Goodliffe
2021-03-05
*
Simplify a lot of code with sincosf
Dan Goodliffe
2021-03-03
*
Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
*
Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
*
Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
*
Zoom the ISO mode follow camera out a bit
Dan Goodliffe
2021-02-22
*
Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
*
Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
*
Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
*
Pass linters
Dan Goodliffe
2021-02-20
*
dos2unix shader sources
Dan Goodliffe
2021-02-20
*
Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
*
m4 based GLSL embedding
Dan Goodliffe
2021-02-20
*
Pass a cppcheck
Dan Goodliffe
2021-02-20
*
Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
*
Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Disconnect camera control from shader
Dan Goodliffe
2021-02-17
*
Add a camera controller that follows vehicles
Dan Goodliffe
2021-02-16
*
Use consts for Transform
Dan Goodliffe
2021-02-14
*
Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
*
Swap application of rotX and rotY
Dan Goodliffe
2021-02-14
*
New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
*
Flip texture images to match OpenGL expectations
Dan Goodliffe
2021-02-12
*
Update glsl version and interface
Dan Goodliffe
2021-02-12
*
Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
*
Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
*
Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
*
Enable alpha in textures
Dan Goodliffe
2021-01-26
*
Basic mouse navigation
Dan Goodliffe
2021-01-26
*
Define light direction as a vector
Dan Goodliffe
2021-01-26
*
Simplify vertex interface
Dan Goodliffe
2021-01-25
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
*
Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Helpers can be static
Dan Goodliffe
2021-01-17
*
Split window and display (application) classes
Dan Goodliffe
2021-01-17
*
Big reshuffle
Dan Goodliffe
2021-01-17