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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
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Shuffle some GL state setting
Dan Goodliffe
2024-08-19
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Add updateStencil to Renderable interface
Dan Goodliffe
2024-08-18
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Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
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Calculate centre and size of mesh, wrap it all in a Dimensions object
Dan Goodliffe
2024-08-11
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Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
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Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
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Calculate and store the extents of a mesh
Dan Goodliffe
2024-08-10
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Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
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Fix texture usage via materials in shadows
Dan Goodliffe
2024-08-10
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Pull material detail function into a common file
Dan Goodliffe
2024-08-10
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Pull material lookup functions into a common file
Dan Goodliffe
2024-08-10
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Simplify in/out in materialInterface
Dan Goodliffe
2024-08-10
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Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
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Specific exception for shader compile error
Dan Goodliffe
2024-08-04
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Split CheckShaderError into shader/program versions
Dan Goodliffe
2024-08-03
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Creating a program with no shaders is not valid
Dan Goodliffe
2024-07-20
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Simplify setup of uniform locations and containing programs
Dan Goodliffe
2024-07-07
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Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
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Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
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First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
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Maintain a reverse index in instance vertices
Dan Goodliffe
2024-06-30
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Implement partition on InstanceVertices
Dan Goodliffe
2024-06-29
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Tidy InstanceProxy
Dan Goodliffe
2024-06-29
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Allow passing start index for instanced draw
Dan Goodliffe
2024-06-28
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Remove some unnecessary includes
Dan Goodliffe
2024-06-28
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Build stb_image impl as a thirdparty lib
Dan Goodliffe
2024-06-25
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Tidy many stringy messes with std::format
Dan Goodliffe
2024-06-04
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Reformat with new clang-format
Dan Goodliffe
2024-06-01
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Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
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Fix water texture wrapper in light of large position values
Dan Goodliffe
2024-04-07
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Stripped down water vertex and simplified shaders
Dan Goodliffe
2024-04-07
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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Adjust light view projection matrix upfront
Dan Goodliffe
2024-01-30
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Remove the complications from previously storing several shadow maps in the t...
Dan Goodliffe
2024-01-30
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Set shadow program uniforms all in one function, merge setting of view projec...
Dan Goodliffe
2024-01-29
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Merge common parts of shadow programs into a base class
Dan Goodliffe
2024-01-29
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Geometry shader for single pass shadow maps
Dan Goodliffe
2024-01-28
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Set light view point uniform once
Dan Goodliffe
2024-01-27
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Remove the static texture cache
Dan Goodliffe
2024-01-25
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Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
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Single list of all shader programs
Dan Goodliffe
2024-01-24
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Fix network population of position in gBuffer
Dan Goodliffe
2024-01-23
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Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
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Dynamic number of segments into curve render
Dan Goodliffe
2024-01-21
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Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...
Dan Goodliffe
2024-01-21
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Replace tokens found with values from getIntegerv
Dan Goodliffe
2024-01-21
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Look for and replace GL_XXX with fixed string
Dan Goodliffe
2024-01-21
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String view/constexpr Shader instances
Dan Goodliffe
2024-01-21
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