index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
Commit message (
Expand
)
Author
Age
*
Move the vertex/fragment shader interface for materials into an include
Dan Goodliffe
2023-04-11
*
Move lots of common glsl interface to include files
Dan Goodliffe
2023-04-11
*
Support loading textures from an in memory buffer
Dan Goodliffe
2023-04-10
*
Remove (as yet) unused members from Camera
Dan Goodliffe
2023-03-19
*
Add defaulted Vertex equality operator
Dan Goodliffe
2023-03-19
*
Make Vertex aggregrate constructor conditional on requirement
Dan Goodliffe
2023-03-19
*
Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
*
Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
*
Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
*
Basic fragment ahader should use final colour to determine clear flag
Dan Goodliffe
2023-03-14
*
DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
*
Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Tidy shadow map creation
Dan Goodliffe
2023-01-07
*
Use the whole texture when only some shadow map bands
Dan Goodliffe
2023-01-07
*
Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
*
min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
*
Add rendering support for spot lights
Dan Goodliffe
2023-01-05
*
Include uniform name in required uniform does not exist error message
Dan Goodliffe
2023-01-05
*
Use VertexArrayObject for SceneShader::PointLight
Dan Goodliffe
2023-01-02
*
Use VertexArrayObject for SceneRenderer
Dan Goodliffe
2023-01-02
*
Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
*
VertexArrayObject helper supports binding an entire object, not just fields
Dan Goodliffe
2023-01-02
*
Should use value_type, not element_type
Dan Goodliffe
2023-01-02
*
Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
*
Make Vertex constexpr
Dan Goodliffe
2022-12-30
*
Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
*
Add missing explicit on constructors
Dan Goodliffe
2022-12-29
*
Tidy Camera::extentsAtDist
Dan Goodliffe
2022-12-29
*
Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
*
Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
*
Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
*
Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
*
Change default light direction
Dan Goodliffe
2022-12-28
*
Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
*
Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
*
Reduce camera extents to the point they cross the sea floor boundary
Dan Goodliffe
2022-12-28
*
No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
*
Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
*
Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
*
No need to store view or unView
Dan Goodliffe
2022-12-18
*
First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
*
Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
*
Calculate an accurate up vector for the camera
Dan Goodliffe
2022-12-13
*
Maintain a camera's inverse view projection matrix
Dan Goodliffe
2022-12-13
*
Cache unView matrix for unprojecting mouse clicks, update only on camera move...
Dan Goodliffe
2022-12-12
*
Cache view and viewProject matrices, update only on camera movement
Dan Goodliffe
2022-12-12
*
Have Camera remember all its properties
Dan Goodliffe
2022-12-12
*
Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
*
Fix case of GetViewProjection
Dan Goodliffe
2022-12-11
[next]