| Commit message (Expand) | Author | Age |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Compile stb wrapper in C++ mode | Dan Goodliffe | 2021-11-07 |
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
* | Add missing virtual destructor in Renderable | Dan Goodliffe | 2021-03-13 |
* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
* | Fixing manual camera scrolling, now just a matrix multiplication | Dan Goodliffe | 2021-03-05 |
* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Vastly improved manual camera controller | Dan Goodliffe | 2021-02-28 |
* | Zoom the ISO mode follow camera out a bit | Dan Goodliffe | 2021-02-22 |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 |
* | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
* | Disconnect camera control from shader | Dan Goodliffe | 2021-02-17 |
* | Add a camera controller that follows vehicles | Dan Goodliffe | 2021-02-16 |
* | Use consts for Transform | Dan Goodliffe | 2021-02-14 |
* | Remove unused scale component from Transform | Dan Goodliffe | 2021-02-14 |
* | Swap application of rotX and rotY | Dan Goodliffe | 2021-02-14 |
* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
* | Flip texture images to match OpenGL expectations | Dan Goodliffe | 2021-02-12 |
* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
* | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Create mesh direct from vertices and indices | Dan Goodliffe | 2021-02-04 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Split into main app and library the rest for testing | Dan Goodliffe | 2021-02-04 |
* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |
* | Enable alpha in textures | Dan Goodliffe | 2021-01-26 |
* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
* | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
* | Simplify vertex interface | Dan Goodliffe | 2021-01-25 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |