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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
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Add BufferedLocation method for getting the rotation only transform
Dan Goodliffe
2023-11-11
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Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Make Mesh into a template to support any vertex type
Dan Goodliffe
2023-05-10
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
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Lookup material details once in the vertex shader
Dan Goodliffe
2023-04-27
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Revert "Export mesh size and primitive type"
Dan Goodliffe
2023-04-26
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Add Mesh helper for drawing instances
Dan Goodliffe
2023-04-26
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Point shaders (shadows) can all share the same implementation now in a single...
Dan Goodliffe
2023-04-26
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Point shaders can all share the same implementation now in a single place
Dan Goodliffe
2023-04-26
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Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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Add BufferedLocation
Dan Goodliffe
2023-04-23
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Assert the buffer is actually mapped
Dan Goodliffe
2023-04-23
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Keep the instance unused vector sorted and binary search it
Dan Goodliffe
2023-04-22
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Don't fill the instances unused vector unnecessarily
Dan Goodliffe
2023-04-22
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Test instancing automatic unmap when count is called, add some nodiscard
Dan Goodliffe
2023-04-22
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Streamline the instancing maintenance
Dan Goodliffe
2023-04-22
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Fix the instancing maintenance
Dan Goodliffe
2023-04-22
*
Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
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Expose bufferName and count from InstanceVertices
Dan Goodliffe
2023-04-20
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Support setting vertex attrib divisor
Dan Goodliffe
2023-04-19
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Enable all vertex array attribs configured by vertexAttribFunc
Dan Goodliffe
2023-04-19
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Persist vertexArrayId across multiple calls
Dan Goodliffe
2023-04-19
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Add basic instanced shader to those which get the viewProjection configured
Dan Goodliffe
2023-04-19
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Fix type of basic instanced shader
Dan Goodliffe
2023-04-19
*
Export mesh size and primitive type
Dan Goodliffe
2023-04-19
*
Fix location of model matrix in vertex shader
Dan Goodliffe
2023-04-18
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Specialize vertexAttribFunc for matrices because there's an upper limit of si...
Dan Goodliffe
2023-04-18
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Separate storing of mesh vertex/index data from configuring VAO
Dan Goodliffe
2023-04-17
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Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
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Fix up the way spotlight shader works
Dan Goodliffe
2023-04-17
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First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
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Add the dynamicPoint shader for instancing
Dan Goodliffe
2023-04-15
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Rename lots of shader files
Dan Goodliffe
2023-04-15
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Handle different mapmodes in basic shader
Dan Goodliffe
2023-04-14
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Write applicable Texture Options into texture atlas texture data
Dan Goodliffe
2023-04-14
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Define our own enum for texture mapmode
Dan Goodliffe
2023-04-14
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Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly
Dan Goodliffe
2023-04-14
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Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
*
No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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