| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
calling use again
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Invoked by configuring with no attribute member points.
|
|
|
|
| |
Works with std::array then too.
|
| |
|
| |
|
|
|
|
| |
Fixes issue where directional light prevented pointlights from working
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Just so it shows up more clearly in tests
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
view is transient to create viewProjection, unview only needed on unproject
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
movement
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Removes the need to allocate a large temporary buffer, instead just memmaps a file big enough and has
OpenGL write the texture data directly to it.
|
|
|
|
| |
formats
|