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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Fix order or multiple to address reversed rotation
Dan Goodliffe
2024-01-12
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Full implementation passing through light defs from vertex data
Dan Goodliffe
2024-01-11
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Initial commit with working light instancing
Dan Goodliffe
2024-01-10
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Unified crossProduct
Dan Goodliffe
2024-01-07
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Remove more use of legacy types
Dan Goodliffe
2024-01-01
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Remove legacy Position types from shadowMapper
Dan Goodliffe
2024-01-01
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Simplify and 'fix' the wave cycle
Dan Goodliffe
2024-01-01
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Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
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Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
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Run shadow mapper in camera relative space
Dan Goodliffe
2023-12-17
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Use new calc types in camera extents to address overflow
Dan Goodliffe
2023-12-17
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Fix output of position data to include model position
Dan Goodliffe
2023-12-17
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Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
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Use a separate framebuffer for illumination phase
Dan Goodliffe
2023-12-17
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Basic support for saving integer position buffer
Dan Goodliffe
2023-12-15
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Support setting framebuffer texture format
Dan Goodliffe
2023-12-15
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Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
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Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
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Integer camera
Dan Goodliffe
2023-12-11
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Set the viewPoint uniform in shadow shaders
Dan Goodliffe
2023-12-03
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Shader viewPoint now an integer
Dan Goodliffe
2023-12-03
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Model positions as integers
Dan Goodliffe
2023-11-25
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Remove getTransform
Dan Goodliffe
2023-11-25
*
Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
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Send position and rotation matrix to GPU separately in basic program
Dan Goodliffe
2023-11-25
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
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Add BufferedLocation method for getting the rotation only transform
Dan Goodliffe
2023-11-11
*
Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Make Mesh into a template to support any vertex type
Dan Goodliffe
2023-05-10
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
*
Lookup material details once in the vertex shader
Dan Goodliffe
2023-04-27
*
Revert "Export mesh size and primitive type"
Dan Goodliffe
2023-04-26
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Add Mesh helper for drawing instances
Dan Goodliffe
2023-04-26
*
Point shaders (shadows) can all share the same implementation now in a single...
Dan Goodliffe
2023-04-26
*
Point shaders can all share the same implementation now in a single place
Dan Goodliffe
2023-04-26
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
*
Add BufferedLocation
Dan Goodliffe
2023-04-23
*
Assert the buffer is actually mapped
Dan Goodliffe
2023-04-23
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