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Commit message (Collapse)AuthorAge
* Disconnect camera control from shaderDan Goodliffe2021-02-17
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* Add a camera controller that follows vehiclesDan Goodliffe2021-02-16
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* Use consts for TransformDan Goodliffe2021-02-14
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* Remove unused scale component from TransformDan Goodliffe2021-02-14
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* Swap application of rotX and rotYDan Goodliffe2021-02-14
| | | | Makes more sense to ease pitch of vehicles on slopes in the direction of travel
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
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* Flip texture images to match OpenGL expectationsDan Goodliffe2021-02-12
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* Update glsl version and interfaceDan Goodliffe2021-02-12
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* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
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* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
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* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
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* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
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* Split into main app and library the rest for testingDan Goodliffe2021-02-04
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* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
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* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
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* Enable alpha in texturesDan Goodliffe2021-01-26
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* Basic mouse navigationDan Goodliffe2021-01-26
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* Define light direction as a vectorDan Goodliffe2021-01-26
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* Simplify vertex interfaceDan Goodliffe2021-01-25
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* Move texture cache to Texture classDan Goodliffe2021-01-25
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* Split physical objects from renderable onesDan Goodliffe2021-01-25
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* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
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* Big tidy up of shader wrapperDan Goodliffe2021-01-24
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* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
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* Helpers can be staticDan Goodliffe2021-01-17
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* Split window and display (application) classesDan Goodliffe2021-01-17
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.