Commit message (Collapse) | Author | Age | |
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* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
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* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
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* | Reduce variable scope | Dan Goodliffe | 2022-08-21 |
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* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
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* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
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* | Don't forward declare Cache | Dan Goodliffe | 2022-01-01 |
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* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
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* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
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* | Remove unnecessary initialiser | Dan Goodliffe | 2021-12-31 |
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* | Allow glRef to accept lambdas | Dan Goodliffe | 2021-12-31 |
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* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
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* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
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* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 |
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* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
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* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 |
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* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 |
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* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
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* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
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* | Move generic constexpr_strlen to lib | Dan Goodliffe | 2021-12-12 |
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* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 |
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* | Refactor wrapped_ptr to include destory function as template param, and ↵ | Dan Goodliffe | 2021-12-04 |
| | | | | possibly constructor function | ||
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
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* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
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* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
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* | Compile generated/external code as release | Dan Goodliffe | 2021-11-26 |
| | | | | Moves stb stuff to .c then all .ll and .c built release mode, neatly disables all the warnings | ||
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
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* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 |
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* | Transform obj to ILT was a static mat4 | Dan Goodliffe | 2021-11-16 |
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* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Compile stb wrapper in C++ mode | Dan Goodliffe | 2021-11-07 |
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* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
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* | Add missing virtual destructor in Renderable | Dan Goodliffe | 2021-03-13 |
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* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
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* | Fixing manual camera scrolling, now just a matrix multiplication | Dan Goodliffe | 2021-03-05 |
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* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
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* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| | | | | Rails in this case. | ||
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
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* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
* | Vastly improved manual camera controller | Dan Goodliffe | 2021-02-28 |
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* | Zoom the ISO mode follow camera out a bit | Dan Goodliffe | 2021-02-22 |
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* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
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* | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 |
| | | | | Don't invoke GL parts from test code | ||
* | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
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* | Pass linters | Dan Goodliffe | 2021-02-20 |
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* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
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* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
| | | | | Moves compile functionality to GLsource. | ||
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
| | | | | Passes a lint check, less mangling, more automation | ||
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
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* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
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