Commit message (Collapse) | Author | Age | |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
| | | | | | Lots of hard coding, buggy in places, far from great, but the basics work. | ||
* | Add light stage to renderable objects | Dan Goodliffe | 2022-11-23 |
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* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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* | Add missing virtual destructor in Renderable | Dan Goodliffe | 2021-03-13 |
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* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |