| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Pass a Frustum to shadow renderers | Dan Goodliffe | 2025-03-11 |
| | | | | | The frustum might not be correct at this stage. | ||
| * | Pass frustum into render functions | Dan Goodliffe | 2025-03-07 |
| | | | | | Support for culling objects outside the view frustum | ||
| * | Add updateStencil to Renderable interface | Dan Goodliffe | 2024-08-18 |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
| | | | | | | Lots of hard coding, buggy in places, far from great, but the basics work. | ||
| * | Add light stage to renderable objects | Dan Goodliffe | 2022-11-23 |
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| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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| * | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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| * | Add missing virtual destructor in Renderable | Dan Goodliffe | 2021-03-13 |
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| * | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
