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path: root/gfx/renderable.cpp
Commit message (Collapse)AuthorAge
* Fix up the preFrame process to use both frustumsDan Goodliffe13 days
| | | | | | (camera and directional light frustums) This has made the whole preFrame process far more fiddly and repetitive than I'd like, but it does work. Maybe we can tidy it up later.
* Add Renderable::preFrame for doing non-const frame prep workDan Goodliffe2026-02-16
| | | | | In theory, this phase should be parallelisable before being pushed out by the render loop.
* Pass a Frustum to shadow renderersDan Goodliffe2025-03-11
| | | | The frustum might not be correct at this stage.
* Add updateStencil to Renderable interfaceDan Goodliffe2024-08-18
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
| | | | | Lots of hard coding, buggy in places, far from great, but the basics work.
* Add light stage to renderable objectsDan Goodliffe2022-11-23