| Commit message (Expand) | Author | Age |
* | Add helper for configuring vertex array objects/buffers of arbitrary things | Dan Goodliffe | 2023-01-02 |
* | Make Vertex constexpr | Dan Goodliffe | 2022-12-30 |
* | Support saving a normals texture | Dan Goodliffe | 2022-12-11 |
* | Support saving textures with different output types | Dan Goodliffe | 2022-12-11 |
* | Add a mini C filesystem wrapper library with mmap support | Dan Goodliffe | 2022-12-11 |
* | Save texture to TGA using mmap | Dan Goodliffe | 2022-12-09 |
* | We need to transform the model normals the same as we do the vertices | Dan Goodliffe | 2022-12-04 |
* | Support saving a depth texture | Dan Goodliffe | 2022-12-04 |
* | Simplified texture save | Dan Goodliffe | 2022-11-18 |
* | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
* | Somewhat dirty but functional helper to save a texture | Dan Goodliffe | 2022-11-01 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Don't forward declare Cache | Dan Goodliffe | 2022-01-01 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | Remove unnecessary initialiser | Dan Goodliffe | 2021-12-31 |
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Compile generated/external code as release | Dan Goodliffe | 2021-11-26 |
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
* | Transform obj to ILT was a static mat4 | Dan Goodliffe | 2021-11-16 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Compile stb wrapper in C++ mode | Dan Goodliffe | 2021-11-07 |
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 |
* | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Create mesh direct from vertices and indices | Dan Goodliffe | 2021-02-04 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |
* | Simplify vertex interface | Dan Goodliffe | 2021-01-25 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
* | Helpers can be static | Dan Goodliffe | 2021-01-17 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |