index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
models
Commit message (
Expand
)
Author
Age
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Compile generated/external code as release
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
*
Transform obj to ILT was a static mat4
Dan Goodliffe
2021-11-16
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
*
Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
*
Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
*
Pass linters
Dan Goodliffe
2021-02-20
*
Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
*
Simplify vertex interface
Dan Goodliffe
2021-01-25
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Helpers can be static
Dan Goodliffe
2021-01-17
*
Big reshuffle
Dan Goodliffe
2021-01-17