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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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gfx
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Commit message (
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Author
Age
*
Compile generated/external code as release
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
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Transform obj to ILT was a static mat4
Dan Goodliffe
2021-11-16
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
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Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
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Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
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Pass linters
Dan Goodliffe
2021-02-20
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Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
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New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
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Simplify vertex interface
Dan Goodliffe
2021-01-25
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
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Helpers can be static
Dan Goodliffe
2021-01-17
*
Big reshuffle
Dan Goodliffe
2021-01-17