index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
models
Commit message (
Expand
)
Author
Age
*
Define our own enum for texture mapmode
Dan Goodliffe
2023-04-14
*
Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly
Dan Goodliffe
2023-04-14
*
Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
*
No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
*
Add material field to vertex and configure it in mesh
Dan Goodliffe
2023-04-13
*
Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
*
Add defaulted Vertex equality operator
Dan Goodliffe
2023-03-19
*
Make Vertex aggregrate constructor conditional on requirement
Dan Goodliffe
2023-03-19
*
Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
*
Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
*
Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
*
Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
*
Make Vertex constexpr
Dan Goodliffe
2022-12-30
*
Support saving a normals texture
Dan Goodliffe
2022-12-11
*
Support saving textures with different output types
Dan Goodliffe
2022-12-11
*
Add a mini C filesystem wrapper library with mmap support
Dan Goodliffe
2022-12-11
*
Save texture to TGA using mmap
Dan Goodliffe
2022-12-09
*
We need to transform the model normals the same as we do the vertices
Dan Goodliffe
2022-12-04
*
Support saving a depth texture
Dan Goodliffe
2022-12-04
*
Simplified texture save
Dan Goodliffe
2022-11-18
*
Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
*
Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
*
Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
*
Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Don't forward declare Cache
Dan Goodliffe
2022-01-01
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Compile generated/external code as release
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
*
Transform obj to ILT was a static mat4
Dan Goodliffe
2021-11-16
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
*
Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
*
Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
*
Pass linters
Dan Goodliffe
2021-02-20
*
Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
[next]